Indie game studio · Denizli, Türkiye

Small studio.
Big little worlds.

We're Roovel — four people turning sharp, systems-driven ideas into simulation games you can't put down. From a marketplace where every deal is a duel, to a city built out of what others threw away.

2026Founded
2+Games
17Languages
4People
Live on Steam Deal Flipper

Deal Flipper

Buy low, sell high — master the deal
Wishlist ↗
SIMULATION · NEGOTIATION · SCAVENGING · CRAFTING · ECONOMY · SYSTEMS-DRIVEN · MADE IN DENİZLİ · SIMULATION · NEGOTIATION · SCAVENGING · CRAFTING · ECONOMY · SYSTEMS-DRIVEN · MADE IN DENİZLİ ·
Our games

Worlds we've built — and the ones loading next.

Every Roovel game begins with one irresistible loop. Some you can play today, some are nearly here.

View all
How we work

What every Roovel game has in common.

Systems over spectacle

A great loop beats a big budget. We build mechanics you keep turning over in your head long after you close the game.

Players in the room

We share builds early, read every piece of feedback, and let the community shape the game before launch — not after.

Polish that ships

From a QA-heavy background, we sweat the details: 17-language localization day one, store pages that convert, no rough edges.

UNTRASH Coming soon
In development · Steam page soon

One city's trash. Your next fortune.

UNTRASH turns scavenging into a craft. Comb a dense, neon-lit city for the things people leave behind, restore what others gave up on, and grow a salvage operation from a single cart to the top of the trade.

01

Scavenge the city

Dig through bags and dumpsters for hidden treasure.

02

Restore & craft

Turn forgotten junk back into something worth selling.

03

Build the empire

Grow from a cart to a thriving second-hand operation.

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Roovel Studio
The studio

Four people in Denizli, making the games we want to play.

We started Roovel in January 2026 with shipped-game experience across development, art, and QA — and one shared belief: the most memorable games aren't the biggest, they're the ones built around a single brilliant system.

We move fast, build with our players, and finish what we start.

Meet the team

Get the next launch first.

One email when a game goes live, a playtest opens, or a new title joins the lineup. No spam — just the good stuff.

You're on the list. See you at launch. ✦

We'll only email you about Roovel games. Unsubscribe anytime — no questions asked.

The catalog

Our games

Everything we've shipped and everything loading next. Filter by what you can play today, what's coming, and what's still on the workbench.

Publisher or platform partner?

We're always open to the right collaboration. Tell us what you have in mind.

Get in touch
The studio

Roovel Studio

An indie game studio in Denizli, Türkiye, founded in January 2026. Small on purpose — close to the craft, close to the players.

The team

The four behind every Roovel game.

S

Selahattin

Operations Manager

Business, partnerships, store pages, and community. The bridge between the studio and the world.

M

Melih

Lead Developer

Architects the systems under every game — the engine, the logic, the foundation it all stands on.

Y

Yusuf

Developer

Builds and tunes gameplay, hunts the hard bugs, and ships the features that make a deal feel right.

E

Erdem

Artist

Gives every world its look — the items, characters, and textures that make a Roovel game ours.

Our approach

Ship small. Talk early. Keep going.

We don't have a big team or a big budget, so we spend both carefully — picking ideas with a tight core, prototyping fast, and putting them in front of real players long before launch.

Coming from QA, dev, and art, we sweat the details other small studios skip: localization into 17 languages on day one, store pages that actually convert, and systems that hold up under players who push them hard.

The road so far
JANUARY 2026

Roovel is founded

Four people in Denizli set out to build systems-driven simulation games.

2026

Deal Flipper hits Steam

Our first title goes live with a wishlist page and full localization.

SOON

UNTRASH revealed

The second world steps out of the workshop and onto Steam.

NEXT

More on the way

There's always another idea on the workbench. Stay tuned.

Press & partners

Press kit

Writing about us, streaming our games, or thinking about working together? Everything you need is here — and if it isn't, just ask.

The facts

Roovel Studio — indie game studio, Denizli, Türkiye. Founded January 2026. Four people. Currently shipping Deal Flipper, building UNTRASH, with more on the way.

Founded 2026Denizli, TR4-person teamSimulationPC / Steam
For creators

Streaming or covering our games?

You don't need permission to record, stream, or monetize videos of any Roovel game. All we ask is a link back so players can find it.

Monetize freely

YouTube, Twitch, TikTok, Kick — earn from your videos of our games, no strings attached.

Use our assets

Capsules, screenshots, and trailers are yours for coverage. Ask for hi-res and we'll send them over.

Need a key?

Reach out with your channel from the contact page and we'll sort you out, capacity allowing.

FAQ

Quick answers.

Where is Roovel based?+
Denizli, Türkiye. We're a fully indie four-person studio founded in January 2026.
Which platforms do you release on?+
PC via Steam to start, with our games localized into 17 languages from day one. Other platforms may follow per title.
When does UNTRASH come out?+
The Steam page is coming soon. Join the mailing list on the home page and you'll be the first to know when it goes live.
Can I get a review or creator key?+
Yes — head to the contact page, pick "Press / review key," and tell us about your outlet or channel.
Say hello

Let's talk.

Press, publishing, a playtest invite, or just a hello — a real person on the team reads every message.

Message ready. We'll get back to you soon. ✦

Prefer email? Write us at info@roovelstudio.com

Find us

Roovel Studio
Denizli, Türkiye
Mon–Fri · we read everything