Indie game studio · Denizli, Türkiye

Small studio.
Big little worlds.

We're Roovel — four people turning sharp, systems-driven ideas into games you can't put down. From a marketplace where every deal is a duel, to a city built out of what others threw away.

2026Founded
3Games
15Languages
4People
Wishlists open Deal Flipper

Deal Flipper

Buy low, sell high — master the deal
Wishlist ↗
SIMULATION·NEGOTIATION·INCREMENTAL·SCAVENGING·CRAFTING·ECONOMY·SYSTEMS-DRIVEN·MADE IN DENİZLİ· SIMULATION·NEGOTIATION·INCREMENTAL·SCAVENGING·CRAFTING·ECONOMY·SYSTEMS-DRIVEN·MADE IN DENİZLİ·
Our games

Worlds we've built — and the ones loading next.

Every Roovel game begins with one irresistible loop. Some you can play today, some are nearly here.

View all
How we work

What every Roovel game has in common.

Systems over spectacle

A great loop beats a big budget. We build mechanics you keep turning over in your head long after you close the game.

Players in the room

We share builds early, read every piece of feedback, and let the community shape the game before launch — not after.

Polish that ships

From a QA-heavy background, we sweat the details: 15-language localization day one, store pages that convert, no rough edges.

UNTRASH Coming soon
In development · Steam page soon

One city's trash. Your next fortune.

UNTRASH turns scavenging into a craft. Comb a dense, neon-lit city for the things people leave behind, restore what others gave up on, and grow a salvage operation from a single cart to the top of the trade.

01

Scavenge the city

Dig through bags and dumpsters for hidden treasure.

02

Restore & craft

Turn forgotten junk back into something worth selling.

03

Build the empire

Grow from a cart to a thriving second-hand operation.

Get launch updates
Roovel Studio
The studio

Four people in Denizli, making the games we want to play.

We started Roovel in January 2026 with shipped-game experience across development, art, and QA — and one shared belief: the most memorable games aren't the biggest, they're the ones built around a single brilliant system.

We move fast, build with our players, and finish what we start.

Meet the team

Get the next launch first.

One email when a game goes live, a playtest opens, or a new title joins the lineup. No spam — just the good stuff.

You're on the list. See you at launch. ✦

We'll only email you about Roovel games. Unsubscribe anytime — no questions asked.

The catalog

Our games

Everything we've shipped and everything loading next. Filter by what you can play today, what's coming, and what's still on the workbench.

Publisher or platform partner?

We're always open to the right collaboration. Tell us what you have in mind.

Get in touch
The studio

Roovel Studio

An indie game studio in Denizli, Türkiye, founded in January 2026. Small on purpose — close to the craft, close to the players.

The team

The four behind every Roovel game.

S

Selahattin

Operations Manager

Business, partnerships, store pages, and community. The bridge between the studio and the world.

M

Melih

Lead Developer

Architects the systems under every game — the engine, the logic, the foundation it all stands on.

Y

Yusuf

Developer

Builds and tunes gameplay, hunts the hard bugs, and ships the features that make a deal feel right.

E

Erdem

Artist

Gives every world its look — the items, characters, and textures that make a Roovel game ours.

Our approach

Ship small. Talk early. Keep going.

We don't have a big team or a big budget, so we spend both carefully — picking ideas with a tight core, prototyping fast, and putting them in front of real players long before launch.

Coming from QA, dev, and art, we sweat the details other small studios skip: localization into 15 languages on day one, store pages that actually convert, and systems that hold up under players who push them hard.

The road so far
JANUARY 2026

Roovel is founded

Four people in Denizli set out to build systems-driven games.

2026

Deal Flipper hits Steam

Our first title goes live with a wishlist page and full localization.

2026

Everybody Loves a Good Hole

An arcade incremental about a very hungry black hole opens for wishlists.

SOON

UNTRASH revealed

The second world steps out of the workshop and onto Steam.

NEXT

More on the way

There's always another idea on the workbench. Stay tuned.

Press & creators

Press kit

Writing about us, streaming our games, or thinking about working together? Everything you need is one download away — and if what you need isn't in there, we'll make it for you.

Everybody Loves a Good Hole

The full kit: 4K screenshots with and without HUD, square and vertical crops, GIFs, raw uncut gameplay, key art, logos, and the documents behind the game.

Request the kit See it on Steam ↗

We're finishing the download package right now. Email us and we'll send everything below straight over — usually the same day.

What's inside

Organised so you can grab and go.

Screenshots

3840×2160 PNG, plus a clean HUD-free version of every shot for when you need room for your own text.

Square & vertical

1:1 and 9:16 captured in-engine at those ratios — not cropped down from widescreen, so nothing important sits outside the frame.

Raw gameplay

Uncut b-roll with no music and no edits, so you can cut your own. The finished trailer is in there too.

GIFs & loops

Short seamless loops of the moments that read best in a post, as both GIF and lightweight MP4.

Logos & key art

Studio and game logos as transparent PNG and SVG, capsules at every Steam size, and key art with the logo removed.

The documents

A factsheet, a full walkthrough of the mechanics, and developer notes on where the game actually came from.

Play it first

Want a key?

Just ask. Tell us your outlet or channel and we'll send one over — no form, no vetting process, no waiting on a committee. There are four of us and one of us will read it.

Request a key

Or write to info@roovelstudio.com

The facts

Roovel Studio — an indie game studio in Denizli, Türkiye, founded January 2026 by four people who had been working apart in Denizli, İzmir and Dubai. Currently building Everybody Loves a Good Hole and UNTRASH, alongside Deal Flipper.

Founded 2026Denizli, TR4-person teamPC / Steam15 languages
Can't find the shot you need?

Tell us what you're missing and we'll capture it.

A different resolution, a wider angle, a specific moment, a clean frame of one particular upgrade — we can go back into the build and grab it. Usually same day. This costs us almost nothing and saves you an afternoon of cropping.

Ask for a capture
Who you're writing about

The name is two words pushed together.

Roovel comes from root and level. The root is the part we never planned — four people circling each other for years across different cities, different studios and different job titles, never quite drifting apart. The level is what those years added: QA, design, production, art, all of it accumulating separately until we looked up and realised we had a whole team.

So in January 2026 we came back to Denizli, the one place all four of us started from, and got to work. The full version of this story is in the kit.

Coverage policy

Monetize freely

YouTube, Twitch, TikTok, Kick — earn from your videos of our games. No strings, no revenue share, no permission needed.

Use the assets

Everything in this kit is yours for coverage, including in thumbnails and channel art.

Just link back

That's the only thing we ask, so players can find the game after they find you.

FAQ

Quick answers.

Where is Roovel based?+
Denizli, Türkiye. Four people, founded January 2026, fully independent.
What is Everybody Loves a Good Hole?+
A mouse-driven arcade incremental: you steer a black hole through timed runs, swallow everything you can reach, and spend what you earn on a deep upgrade tree and rule-bending magic books. Wishlists are open on Steam now.
Can I get a review or creator key?+
Yes. Email info@roovelstudio.com with your outlet or channel and we'll send one. We'd much rather you played it before you wrote about it.
Which platforms and languages?+
PC via Steam, with the interface localized into 15 languages from day one. Other platforms may follow per title.
Is there a Turkish version of the kit?+
Ask and we'll send the documents in Turkish. We're a Turkish studio — it's no trouble at all.
Say hello

Let's talk.

Press, publishing, a playtest invite, or just a hello — a real person on the team reads every message.

Message ready. We'll get back to you soon. ✦

Prefer email? Write us at info@roovelstudio.com

Find us

Roovel Studio
Denizli, Türkiye
Mon–Fri · we read everything

Legal

Privacy policy

This site collects as little as possible. Here is exactly what happens when you visit it, in plain language.

Last updated: August 2026

Who we are

Roovel Studio is an independent game studio based in Denizli, Türkiye. This policy covers roovelstudio.com only — not our games, and not third-party platforms such as Steam, Discord or any social network, which have their own policies.

What we collect

We do not use tracking cookies, we do not build advertising profiles, and we never sell or rent your data. There are only three ways any information reaches us:

The contact form. When you send us a message we receive your name, email address, chosen topic and message text. We use it to reply to you and nothing else. Submissions are delivered by Web3Forms, which processes the message on our behalf.

The mailing list. If you sign up we store your email address so we can tell you when a game launches, a playtest opens or a new title joins the lineup. Every email includes an unsubscribe link, and you can ask us to remove you at any time.

Anonymous analytics. We use Umami Analytics to see how many people visit, which pages they read and which outbound links they click. Umami does not use cookies, does not store IP addresses and cannot identify you or follow you across other websites. The statistics we see are aggregate counts, never individual visitors.

Services this site loads

Typefaces are served by Google Fonts, and the site itself is hosted on GitHub Pages. Both receive your IP address as a technical necessity of delivering the page, and both keep short-lived server logs. We have no access to those logs.

How long we keep things

Contact messages are kept while the conversation is useful and deleted once it clearly isn't. Mailing list addresses are kept until you unsubscribe. Analytics data holds no personal information at any point.

Your rights

Under Turkish data protection law (KVKK) and the GDPR you can ask us what we hold about you, ask us to correct it, or ask us to delete it. Write to us and we will sort it out — no forms, no hoops.

Children

This site is not directed at children under 13 and we do not knowingly collect their information. If you believe a child has sent us something, tell us and we will remove it.

Changes

If this policy changes we will update the date at the top of this page.

Contact

Questions about any of this? Email info@roovelstudio.com or use the contact page.