Small studio.
Big little worlds.
We're Roovel — four people turning sharp, systems-driven ideas into games you can't put down. From a marketplace where every deal is a duel, to a city built out of what others threw away.
Worlds we've built — and the ones loading next.
Every Roovel game begins with one irresistible loop. Some you can play today, some are nearly here.
What every Roovel game has in common.
Systems over spectacle
A great loop beats a big budget. We build mechanics you keep turning over in your head long after you close the game.
Players in the room
We share builds early, read every piece of feedback, and let the community shape the game before launch — not after.
Polish that ships
From a QA-heavy background, we sweat the details: 15-language localization day one, store pages that convert, no rough edges.
Coming soon
One city's trash. Your next fortune.
UNTRASH turns scavenging into a craft. Comb a dense, neon-lit city for the things people leave behind, restore what others gave up on, and grow a salvage operation from a single cart to the top of the trade.
Scavenge the city
Dig through bags and dumpsters for hidden treasure.
Restore & craft
Turn forgotten junk back into something worth selling.
Build the empire
Grow from a cart to a thriving second-hand operation.
Four people in Denizli, making the games we want to play.
We started Roovel in January 2026 with shipped-game experience across development, art, and QA — and one shared belief: the most memorable games aren't the biggest, they're the ones built around a single brilliant system.
We move fast, build with our players, and finish what we start.
Meet the team →Our games
Everything we've shipped and everything loading next. Filter by what you can play today, what's coming, and what's still on the workbench.
Roovel Studio
An indie game studio in Denizli, Türkiye, founded in January 2026. Small on purpose — close to the craft, close to the players.
The four behind every Roovel game.
Selahattin
Business, partnerships, store pages, and community. The bridge between the studio and the world.
Melih
Architects the systems under every game — the engine, the logic, the foundation it all stands on.
Yusuf
Builds and tunes gameplay, hunts the hard bugs, and ships the features that make a deal feel right.
Erdem
Gives every world its look — the items, characters, and textures that make a Roovel game ours.
Ship small. Talk early. Keep going.
We don't have a big team or a big budget, so we spend both carefully — picking ideas with a tight core, prototyping fast, and putting them in front of real players long before launch.
Coming from QA, dev, and art, we sweat the details other small studios skip: localization into 15 languages on day one, store pages that actually convert, and systems that hold up under players who push them hard.
Roovel is founded
Four people in Denizli set out to build systems-driven games.
Deal Flipper hits Steam
Our first title goes live with a wishlist page and full localization.
Everybody Loves a Good Hole
An arcade incremental about a very hungry black hole opens for wishlists.
UNTRASH revealed
The second world steps out of the workshop and onto Steam.
More on the way
There's always another idea on the workbench. Stay tuned.
Press kit
Writing about us, streaming our games, or thinking about working together? Everything you need is one download away — and if what you need isn't in there, we'll make it for you.
Organised so you can grab and go.
Screenshots
3840×2160 PNG, plus a clean HUD-free version of every shot for when you need room for your own text.
Square & vertical
1:1 and 9:16 captured in-engine at those ratios — not cropped down from widescreen, so nothing important sits outside the frame.
Raw gameplay
Uncut b-roll with no music and no edits, so you can cut your own. The finished trailer is in there too.
GIFs & loops
Short seamless loops of the moments that read best in a post, as both GIF and lightweight MP4.
Logos & key art
Studio and game logos as transparent PNG and SVG, capsules at every Steam size, and key art with the logo removed.
The documents
A factsheet, a full walkthrough of the mechanics, and developer notes on where the game actually came from.
Want a key?
Just ask. Tell us your outlet or channel and we'll send one over — no form, no vetting process, no waiting on a committee. There are four of us and one of us will read it.
Request a key →Or write to info@roovelstudio.com
Roovel Studio — an indie game studio in Denizli, Türkiye, founded January 2026 by four people who had been working apart in Denizli, İzmir and Dubai. Currently building Everybody Loves a Good Hole and UNTRASH, alongside Deal Flipper.
Tell us what you're missing and we'll capture it.
A different resolution, a wider angle, a specific moment, a clean frame of one particular upgrade — we can go back into the build and grab it. Usually same day. This costs us almost nothing and saves you an afternoon of cropping.
Ask for a capture →The name is two words pushed together.
Roovel comes from root and level. The root is the part we never planned — four people circling each other for years across different cities, different studios and different job titles, never quite drifting apart. The level is what those years added: QA, design, production, art, all of it accumulating separately until we looked up and realised we had a whole team.
So in January 2026 we came back to Denizli, the one place all four of us started from, and got to work. The full version of this story is in the kit.
Monetize freely
YouTube, Twitch, TikTok, Kick — earn from your videos of our games. No strings, no revenue share, no permission needed.
Use the assets
Everything in this kit is yours for coverage, including in thumbnails and channel art.
Just link back
That's the only thing we ask, so players can find the game after they find you.
Quick answers.
Let's talk.
Press, publishing, a playtest invite, or just a hello — a real person on the team reads every message.
Prefer email? Write us at info@roovelstudio.com
Roovel Studio
Denizli, Türkiye
Mon–Fri · we read everything
Privacy policy
This site collects as little as possible. Here is exactly what happens when you visit it, in plain language.
Last updated: August 2026
Who we are
Roovel Studio is an independent game studio based in Denizli, Türkiye. This policy covers roovelstudio.com only — not our games, and not third-party platforms such as Steam, Discord or any social network, which have their own policies.
What we collect
We do not use tracking cookies, we do not build advertising profiles, and we never sell or rent your data. There are only three ways any information reaches us:
The contact form. When you send us a message we receive your name, email address, chosen topic and message text. We use it to reply to you and nothing else. Submissions are delivered by Web3Forms, which processes the message on our behalf.
The mailing list. If you sign up we store your email address so we can tell you when a game launches, a playtest opens or a new title joins the lineup. Every email includes an unsubscribe link, and you can ask us to remove you at any time.
Anonymous analytics. We use Umami Analytics to see how many people visit, which pages they read and which outbound links they click. Umami does not use cookies, does not store IP addresses and cannot identify you or follow you across other websites. The statistics we see are aggregate counts, never individual visitors.
Services this site loads
Typefaces are served by Google Fonts, and the site itself is hosted on GitHub Pages. Both receive your IP address as a technical necessity of delivering the page, and both keep short-lived server logs. We have no access to those logs.
How long we keep things
Contact messages are kept while the conversation is useful and deleted once it clearly isn't. Mailing list addresses are kept until you unsubscribe. Analytics data holds no personal information at any point.
Your rights
Under Turkish data protection law (KVKK) and the GDPR you can ask us what we hold about you, ask us to correct it, or ask us to delete it. Write to us and we will sort it out — no forms, no hoops.
Children
This site is not directed at children under 13 and we do not knowingly collect their information. If you believe a child has sent us something, tell us and we will remove it.
Changes
If this policy changes we will update the date at the top of this page.
Contact
Questions about any of this? Email info@roovelstudio.com or use the contact page.